byte :: i8; ubyte :: u8; short :: i16; ushort :: u16; int :: i32; uint :: u32; long :: i64; ulong :: u64; // short_float :: f16; float :: f32; double :: f64; long_double :: f128; usize :: u64; main :: () -> void { a := 'a'; print_u64 (if a == 97 1 else 0); };